Windstorm ServicesApps & games
Log 04 · The game

What Whirled: Second Wind is

A social virtual world: you get an avatar, a room of your own, and a city full of other players' rooms to visit. Here's what's actually working, what isn't yet, and what's planned.

PlaceholderAvatar & room
PlaceholderFriends list
PlaceholderIn-game shop

Working today

  • Custom avatars, built from a curated set of looks
  • Player-owned rooms you can decorate and furnish
  • Visiting other players' rooms
  • Friends, mail, and in-room chat
  • Groups and parties
  • The in-game economy: earning and spending coins
  • Buying, selling, and trading items
  • 37 playable games, solo and multiplayer, from quick board games up to real-time multiplayer arenas
  • Uploading your own art as an item, and earning a share when someone else buys it

Not in yet

  • Costume remixing: recoloring and reskinning outfits the way the original allowed. We looked into this in real depth; the original format needs more reverse-engineering work before it's possible.
  • Trophies and achievements
  • A fuller creator toolkit for building whole rooms and games, not just single items
Coming later

What's planned

Mobile client

Already underway: the same tech as the browser client, rebuilt natively. Room browsing, chat, and social features (mail, friends, parties) work there today. Games are just getting started: one is playable so far, with the rest of the 37 to follow.

Community SDK

A fuller toolkit for building whole rooms and games, not just uploading single items the way you can today. This comes after the core world is stable.

See how this maps to the full roadmap →